| Black Box |
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| Find the hidden balls in the box by bouncing laser beams off them. |
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| Bridges |
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| Connect all the islands with a network of bridges. |
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| Cube |
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| Pick up all the blue squares by rolling the cube over them. |
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| Dominosa |
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| Tile the rectangle with a full set of dominoes. |
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| Fifteen |
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| Slide the tiles around to arrange them into order. |
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| Filling |
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| Mark every square with the area of its containing region. |
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| Flip |
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| Flip groups of squares to light them all up at once. |
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| Flood |
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| Turn the grid the same colour in as few flood fills as possible. |
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| Galaxies |
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| Divide the grid into rotationally symmetric regions each centred on a dot. |
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| Guess |
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| Guess the hidden combination of colours. |
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| Inertia |
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| Collect all the gems without running into any of the mines. |
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| Keen |
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| Complete the latin square in accordance with the arithmetic clues. |
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| Light Up |
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| Place bulbs to light up all the squares. |
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| Loopy |
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| Draw a single closed loop, given clues about number of adjacent edges. |
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| Magnets |
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| Place magnets to satisfy the clues and avoid like poles touching. |
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| Map |
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| Colour the map so that adjacent regions are never the same colour. |
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| Mines |
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| Find all the mines without treading on any of them. |
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| Net |
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| Rotate each tile to reassemble the network. |
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| Netslide |
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| Slide a row at a time to reassemble the network. |
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| Pattern |
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| Fill in the pattern in the grid, given only the lengths of runs of black squares. |
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| Pearl |
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| Draw a single closed loop, given clues about corner and straight squares. |
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| Pegs |
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| Jump pegs over each other to remove all but one. |
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| Range |
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| Place black squares to limit the visible distance from each numbered cell. |
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| Rectangles |
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| Divide the grid into rectangles with areas equal to the numbers. |
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| Same Game |
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| Clear the grid by removing touching groups of the same colour squares. |
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| Signpost |
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| Connect the squares into a path following the arrows. |
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| Singles |
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| Black out the right set of duplicate numbers. |
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| Sixteen |
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| Slide a row at a time to arrange the tiles into order. |
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| Slant |
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| Draw a maze of slanting lines that matches the clues. |
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| Solo |
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| Fill in the grid so that each row, column and square block contains one of every digit. |
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| Tents |
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| Place a tent next to each tree. |
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| Towers |
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| Complete the latin square of towers in accordance with the clues. |
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| Tracks |
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| Fill in the railway track according to the clues. |
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| Twiddle |
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| Rotate the tiles around themselves to arrange them into order. |
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| Undead |
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| Place ghosts, vampires and zombies so that the right numbers of them can be seen in mirrors. |
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| Unequal |
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| Complete the latin square in accordance with the > signs. |
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| Unruly |
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| Fill in the black and white grid to avoid runs of three. |
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| Untangle |
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| Reposition the points so that the lines do not cross. |
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